So here is part II of our “Training New Players” segment. This one focuses on Target Priority. The goal of course if for new players to know what they are shooting at and why! They should be choosing the right things to kill at the right time. Now some armies may not need this sort of training but it’s good for them to understand anyway. After all their enemies will be doing it!
TRAINING DAY 2:
Veteran Force: The Veteran player has a force of 750 points that must have 4 or 5 units matching the following description. 2 identical units with at least 10 models (and as low an armor save as possible), 1 unit with a transport and 1 or 2 units with a shooting range of at least 36″.
New Player Force: The new player builds a list (without knowing what the veteran player is taking) of 750 points and should focus on shooting.
Terrain: Place 1 objective 12″ from the New Players board edge. There should also be 2 or 3 pieces of line of site blocking terrain on the board, covering about 25% of the board.
Setup: The veteran player deploys his forces in the noted locations. The new player then deploys his force within 12″ of his board edge.
Game Play: The Veteran player takes the first turn, moving his entire force onto the table from his board edge.
Make sure the new player is aware of every unit you are throwing at him. Explain what it does and what you are planning to shot at on the next turn… and why!
One Response to “Training New Players: Target Priority”
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Another important factor in target priority is the over-all game plan of the new player. Assuming they have some sort of tactical ability, they are forming their own plan for their other units to engage in. It is not always smart to shoot at the closest enemy. Perhaps the new player has another unit that wishes to flank the enemy making it smart for the shooting unit to switch their fire so they may support their flanking unit(s).