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Monthly Archives: July 2012
Testing a Game, Part 1
Recently a discussion came up about testing miniatures games. I thought I would give you guys some insights about how that actually goes. I’ll talk a little bit about my experience with Dust Warfare testing, but mostly this goes … Continue reading
“Tactical” vs. “Strategic”? Part 2!
Making a game more Strategic, or Tactical In a previous article, I discussed the random charge rule. This bit is probably more exacting than some of my non-40k readers will want me to go, but this is a subject dear … Continue reading
“Tactical” vs. “Strategic”? Part 1!
Now that I’ve gotten my computer back from the shop, it’s time to write another article on tabletop game design. I thought I would begin by discussing a variety of elements that I find terribly fascinating. So in this first … Continue reading